Discover. Plan. Attend. Fest. Rest. Repeat.

The Introduction

Every year, 32 million Americans attend a music festival.

It is a highly sought-after experience that people are willing to $$$ spend on. However, music festivals can very easily be a logistical nightmare for attendees.

Factors like
weather, staff shortages + high costs can negatively impact the customer experience…

The Timeline

Week 01

Discover

Define problem statement and research questions, and establish project timeline.

Week 02

Research

Conduct 5-7 interviews. synthesize data, develop 2 unique personas and define user journeys.

Week 03

Design (Pt. 01)

Create user flows, define moodboard/logomark and begin low-fidelity wireframes.

Week 04

Design (Pt. 02)

Develop sitemap, define a design system and begin high-fidelity wireframing.

Week 05

Prototype

Develop a prototype based on high-fidelity wireframes, set up Maze and gather users
for usability testing.

Week 06

Testing

Conduct usability testing,
synthesize results, identify findings and define revisions to be made.

Week 07

Revisions

Revise prototype based on usability testing results and begin putting presentation together.

Week 08

Presentation

Present completed presentation and define potential next steps.

The Problem

How might we streamline the process of discovering, planning + attending music festivals?

In a study conducted among 22 music festival attendees, 50% of participants cited the planning + attendance of music festivals to be moderate in terms of difficulty.

The Solution

FEST is a mobile application reimagining and streamlining the music festival experience for attendees. The features include:

Discover

Browse + discover hundreds of music festivals offerings in the US across various music genres, dates + locations.

Plan

Plan the festival experience by finding tickets, collecting a group of friends + finding travel + housing accommodations.

Attend

Access festival information including real-time update, festival schedules, checklists and festival ground maps.

The Ideation

The User Research

Key Findings:

  • When going about research, 75% of participants opted for word of mouth and social media as their leading sources.

  • 95% of participants noted seeing their favorite music artists as their leading driver to attend a music festival. Other reasons included: 

    • to experience a dynamic art & culture event (65%)

    • to spend time with family & friends (60%)

    • to escape from the real world (55%)

  • When rating the difficulty of planning a festival, 45% of participants rated it a 3 (moderate). Some of the most challenging aspects they noted:

    • analyzing total costs (55%)

    • collecting a group of people to attend (40%)

    • deciding what festival to attend (40%)

  • When rating the difficulty of attending a festival, 45% participants rated it a 3 (moderate). Some of the most challenging aspects they noted: 

    • expensive food/beverage options (75%)

    • long lines to enter the festival (50%)

    • lack of restrooms/rest areas/water stations (30%)

    • set times moving around (30%)

22 participants, via Google Forms.

The Focus Group

Key Findings:

  • When it came to preference of festival type (genre-specific or genre-diverse)
    it was split exactly in the middle, with half of participants leaning genre-specific
    and half leaning genre-diverse. 

  • When asked about what participants’ key steps are when researching/planning a festival, they mentioned:

    • Reviewing the lineup

    • Seeing if the festival website has tickets

    • Gathering a group of friends

    • Analyzing housing/travel costs

    • Reviewing social media posts/reviews 

  • Frequently mentioned applications used in festival planning included:

    • Venmo, Splitwise (costs/finances)

    • Airbnb (housing)

    • Spotify (music/playlists)

    • NJTransit, Skyscanner (travel)

    • Instagram, Reddit (reviews)

  • When it comes to festival updates, some users opted into text updates, but most have received any festival communication via email (which they often wouldn’t check regularly).

6 participants, in-person interview.

Discover

Plan

Attend

FEST

Rest

Repeat

Discover • Plan • Attend • FEST • Rest • Repeat •

The Personas

Simon
Prefers Larger Genre-Diverse Festivals

25 • He/Him • Seattle, WA

The Pains

  • Inaccurate or outdated sources

  • Overwhelmed with travel/housing options

  • Minimal communication from festival


The Goals

  • Have a great music festival experience

  • Share the festival experience with friends

  • Getting his money’s worth


The Tasks

  • Access accurate, up-to-date information

  • Gather a group of friends to attend with

  • Analyze festival attendance costs

  • Book hotels, car rentals, airplane tickets

  • Review festival content from previous years

Maddie
Prefers Smaller Genre-Specific Festivals

29 • She/They • Brooklyn, NY

The Pains

  • Limited information about festivals

  • Limited information on set times 

  • Minimal communication from festival


The Goals

  • Have a great music festival experience

  • Experience festival(s) alone or with friends 

  • Attend smaller festivals more often


The Tasks

  • Access accurate, up-to-date information

  • Access routes via public transportation

  • Review festival content from previous years

The Outcome

The Prototype Walk-Through

The Takeaways

More Research, Better Features

For this case study, there was an extensive amount of research done. This included field research, a research survey with 20+ participants and a group interview. This allowed for stronger information architecture within the application, and this was validating in usability testing.

New UX Tools = Learning Curve

In my traditional usability testing approach, I am able to see users interact with the product in real time and talk through their experience. In using a product like Maze, I am given a synthesis of their usability testing via stats and reports. Though I saved time on facilitating the test, I had to spend extra time trying to understand the results.

Keep User Testing Tasks Simple

Although all tasks were successfully executed by the usability test participants, the program being used for testing was logging indirect success. Why? I had set up the test to include multiple steps per task. Moving forward, each task will be set up with a more simplified end goal for the participant.

Let IA + Research Inform Design

As a graphic designer, my first instinct is to deep dive into the typography, colors and imagery of the application. For this project, I felt it was important to take a step back and let the information architechture informed by the user research lead the direction of the visual interface. In doing so, I saved time and was able to develop a simple, effective visual language for FEST.

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